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GOIÂNIA · BRAZIL · NARRATIVE INVESTIGATION

Ecos do
Cerrado

Explore → Examine documents and photos → Cross-check accounts → Prove what happened

Investigate a Brazilian case through documents, photos, maps and conflicting testimony. Find what doesn't add up and reconstruct the version the evidence can support.

Play the demoSupport US$ 5Free demo. One-time, optional support; no payment to play.Watch gameplayEnter the living archivePublisher / Partner Hub
Goiânia · Ecos do Cerrado
CHARACTERS · 2026

Nonolho and Clarisse.

N.'s Notebook and Clarisse's Diary are diegetic extensions of the game. They remain alive and updated throughout development.

N.'s Notebook
NONOLHO · PERSONAL NOTES · 2026

Nonolho

A veteran street journalist, mature and wary of neat stories. He observes before speaking, separates fact from impression, gap, hypothesis and proof, and distrusts his own bias. His question: what can I prove?

Open N.'s Notebook
Clarisse's Diary
CLARISSE · ANOTHER MARGIN · 2026

Clarisse

An adult woman, intellectually firm, emotionally complex and autonomous. She reads gestures, spaces, relationships and contradictions from another margin; vulnerability or confidence never cancel her intelligence, context or boundaries.

Open Clarisse's Diary
VISUAL DOCUMENTS

Read before you play.

The prologue and Visual Book deepen atmosphere, visual direction and investigative language without replacing the playable experience.

VISUAL BOOK · 0.9.2 RC8J

Visual Book · 0.9.2 RC8J

Isolated candidate · not promoted · 68 pages · 03 Sep 2026.

Open Visual Book · EN
CHAPTERS · GLIMPSES

The archive does not end in 1933.

Chapters 1–7 appear as visual direction for the complete project. Chapter 8 remains closed.

1933 The Foundation
CHAPTER 1 · 1933

The Foundation

1940–45 Consolidation
CHAPTER 2 · 1940–45

Consolidation

1955 The Connected City
CHAPTER 3 · 1955

The Connected City

1964–69 Surveillance
CHAPTER 4 · 1964–69

Surveillance

1970–79 Official Silence
CHAPTER 5 · 1970–79

Official Silence

1980–89 Opening
CHAPTER 6 · 1980–89

Opening

1995–96 Rupture
CHAPTER 7 · 1995–96

Rupture

CHAPTER 8 · FILE WITHHELD
The next piece exists. For now, it remains closed.
PRIORITY · PLAYERS

Now enter the case.

The public Windows demo is the main door after the archives.

Play the demo
PUBLISHING · FUNDING · SPONSORSHIP

Take the project further without breaking canon.

We are looking for a publisher, funder, or strategic partner for a first completion milestone. Gameplay and due diligence are in the professional hub.

Sponsors and partners

Brand presence outside fiction: website, promotion, events and launch materials.

Discuss partnership
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Publishers & Co-Development — Current Partnership Brief

Aug 31
1 min read

Ecos do Cerrado is open to conversations with publishers, co-development studios, production partners and specialist service teams that can help move the project from a mature playable core toward a stronger international release.

What can be evaluated today

There is a public Windows development demo on itch.io, current gameplay material, an active production pipeline and a clear investigation identity centered on Goiânia, Brazil.

Current production structure

Chapter 1 is the mature playable chapter. Chapters 2 through 8 already have narrative, characters and text structure defined, while implementation and refinement continue. The project is therefore not being presented as finished; it is being presented as a real game with a substantial foundation and a visible path forward.

Where a partner can add value

The most useful support areas are QA and runtime validation, localization and accessibility, audio completion, platform readiness and porting preparation, production support, distribution, launch planning, PR and completion funding when there is a concrete fit.

How we approach partnership

We are not imposing a single fixed deal structure or pretending that one funding number fits every publisher. Scope, milestones, services, rights, territories and commercial terms should be negotiated around the partner's actual capabilities and the project's real needs.

Creative and historical integrity

Partnership does not automatically transfer narrative ownership or control over historical facts, evidence logic, characters, clues or the investigation's core identity. Those boundaries can be discussed clearly before any agreement.

Evaluation material and contact

Public demo: https://ecodocerrado.itch.io/ — English project site: https://wilsaoo.wixstudio.com/website — Contact: Wilson Junior / Nonolho Games — wilsaoo@gmail.com

 
 
 

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