
Nonolho
A veteran street journalist, mature and wary of neat stories. He observes before speaking, separates fact from impression, gap, hypothesis and proof, and distrusts his own bias. His question: what can I prove?
Open N.'s NotebookInvestigate a Brazilian case through documents, photos, maps and conflicting testimony. Find what doesn't add up and reconstruct the version the evidence can support.

N.'s Notebook and Clarisse's Diary are diegetic extensions of the game. They remain alive and updated throughout development.

A veteran street journalist, mature and wary of neat stories. He observes before speaking, separates fact from impression, gap, hypothesis and proof, and distrusts his own bias. His question: what can I prove?
Open N.'s Notebook
An adult woman, intellectually firm, emotionally complex and autonomous. She reads gestures, spaces, relationships and contradictions from another margin; vulnerability or confidence never cancel her intelligence, context or boundaries.
Open Clarisse's DiaryThe prologue and Visual Book deepen atmosphere, visual direction and investigative language without replacing the playable experience.

Before opening your eyes.
Open prologueIsolated candidate · not promoted · 68 pages · 03 Sep 2026.
Open Visual Book · ENChapters 1–7 appear as visual direction for the complete project. Chapter 8 remains closed.







The public Windows demo is the main door after the archives.
We are looking for a publisher, funder, or strategic partner for a first completion milestone. Gameplay and due diligence are in the professional hub.
Completion funding, launch, distribution, QA, localization and console-port planning.
Open Publisher / Partner HubBrand presence outside fiction: website, promotion, events and launch materials.
Discuss partnershipEcos do Cerrado is open to conversations with publishers, co-development studios, production partners and specialist service teams that can help move the project from a mature playable core toward a stronger international release.
There is a public Windows development demo on itch.io, current gameplay material, an active production pipeline and a clear investigation identity centered on Goiânia, Brazil.
Chapter 1 is the mature playable chapter. Chapters 2 through 8 already have narrative, characters and text structure defined, while implementation and refinement continue. The project is therefore not being presented as finished; it is being presented as a real game with a substantial foundation and a visible path forward.
The most useful support areas are QA and runtime validation, localization and accessibility, audio completion, platform readiness and porting preparation, production support, distribution, launch planning, PR and completion funding when there is a concrete fit.
We are not imposing a single fixed deal structure or pretending that one funding number fits every publisher. Scope, milestones, services, rights, territories and commercial terms should be negotiated around the partner's actual capabilities and the project's real needs.
Partnership does not automatically transfer narrative ownership or control over historical facts, evidence logic, characters, clues or the investigation's core identity. Those boundaries can be discussed clearly before any agreement.
Public demo: https://ecodocerrado.itch.io/ — English project site: https://wilsaoo.wixstudio.com/website — Contact: Wilson Junior / Nonolho Games — wilsaoo@gmail.com
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