
Nonolho
A veteran street journalist, mature and wary of neat stories. He observes before speaking, separates fact from impression, gap, hypothesis and proof, and distrusts his own bias. His question: what can I prove?
Open N.'s NotebookInvestigate a Brazilian case through documents, photos, maps and conflicting testimony. Find what doesn't add up and reconstruct the version the evidence can support.

N.'s Notebook and Clarisse's Diary are diegetic extensions of the game. They remain alive and updated throughout development.

A veteran street journalist, mature and wary of neat stories. He observes before speaking, separates fact from impression, gap, hypothesis and proof, and distrusts his own bias. His question: what can I prove?
Open N.'s Notebook
An adult woman, intellectually firm, emotionally complex and autonomous. She reads gestures, spaces, relationships and contradictions from another margin; vulnerability or confidence never cancel her intelligence, context or boundaries.
Open Clarisse's DiaryThe prologue and Visual Book deepen atmosphere, visual direction and investigative language without replacing the playable experience.

Before opening your eyes.
Open prologueIsolated candidate · not promoted · 68 pages · 03 Sep 2026.
Open Visual Book · ENChapters 1–7 appear as visual direction for the complete project. Chapter 8 remains closed.







The public Windows demo is the main door after the archives.
We are looking for a publisher, funder, or strategic partner for a first completion milestone. Gameplay and due diligence are in the professional hub.
Completion funding, launch, distribution, QA, localization and console-port planning.
Open Publisher / Partner HubBrand presence outside fiction: website, promotion, events and launch materials.
Discuss partnershipWhat would you do if two people described the same event differently? In Ecos do Cerrado, answers are not handed to the player: you investigate spaces, inspect documents, photographs and maps, cross-check testimony, and build hypotheses from the evidence.
I'm a solo developer working from Goiânia, Brazil. The game explores disputed accounts of the past through material evidence, with the city's architecture and the Cerrado shaping the investigation. There is no time-travel mechanic.
The current public development demo is version 0.9.0 v5 for Windows x86_64. It covers Chapters 1 and 2 plus a Chapter 3 interlude, with approximately two hours of first-time play depending on investigation pace and puzzle-solving.
Important language note: the current playable demo and much of the accompanying material are primarily in Brazilian Portuguese. I don't want to suggest an English-localized build is available when it isn't verified.
The game is free to download. itch.io offers optional USD contributions, but no payment is required to play.
FREE PC DEMO / OPTIONAL SUPPORT:
https://ecodocerrado.itch.io/ecos-do-cerrado
GAMEPLAY FOOTAGE AND ENGLISH PROJECT OVERVIEW:
https://ecos-do-cerrado-publisher-hub.pages.dev/hub-en
Try the investigation if it sounds like your kind of game. If you do, I'd love to know which detail made you question your first interpretation. Honest feedback matters; financial support is entirely optional.
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