
Nonolho
A veteran street journalist, mature and wary of neat stories. He observes before speaking, separates fact from impression, gap, hypothesis and proof, and distrusts his own bias. His question: what can I prove?
Open N.'s NotebookInvestigate a Brazilian case through documents, photos, maps and conflicting testimony. Find what doesn't add up and reconstruct the version the evidence can support.

N.'s Notebook and Clarisse's Diary are diegetic extensions of the game. They remain alive and updated throughout development.

A veteran street journalist, mature and wary of neat stories. He observes before speaking, separates fact from impression, gap, hypothesis and proof, and distrusts his own bias. His question: what can I prove?
Open N.'s Notebook
An adult woman, intellectually firm, emotionally complex and autonomous. She reads gestures, spaces, relationships and contradictions from another margin; vulnerability or confidence never cancel her intelligence, context or boundaries.
Open Clarisse's DiaryThe prologue and Visual Book deepen atmosphere, visual direction and investigative language without replacing the playable experience.

Before opening your eyes.
Open prologueIsolated candidate · not promoted · 68 pages · 03 Sep 2026.
Open Visual Book · ENChapters 1–7 appear as visual direction for the complete project. Chapter 8 remains closed.







The public Windows demo is the main door after the archives.
We are looking for a publisher, funder, or strategic partner for a first completion milestone. Gameplay and due diligence are in the professional hub.
Completion funding, launch, distribution, QA, localization and console-port planning.
Open Publisher / Partner HubBrand presence outside fiction: website, promotion, events and launch materials.
Discuss partnershipEcos do Cerrado is in active development. The public project page now includes a playable Windows development demo rather than asking visitors to rely only on gameplay footage or a pitch document.
The public development demo is version 0.8.9.108 for Windows and is available through the official itch.io page. It is work in progress and should be read as a transparent snapshot of development.
Chapter 1 is the most mature playable chapter and the clearest representation of the current investigation experience. Chapters 2 through 8 have narrative, characters and text structure established, with implementation, integration and refinement still ongoing.
The project is concentrating on runtime stability, investigation clarity, interface readability, localization and accessibility planning, audio completion and stronger release preparation.
A playable demo proves more than a promise, but a development demo is not the same thing as a finished game. Keeping that distinction explicit makes evaluation easier for players and more useful for production and publishing partners.
The public demo is available at https://ecodocerrado.itch.io/ and development updates continue through the project's public channels.
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